Ch 3, 6
Appendix Principles
Blog 3
(Remembering & Understanding) PRINCIPLES 1 What are the 12 principles of
animation? Define each in
one or two sentences. Include an example (you can link to work published online
if you wish). Think
of this blog as something you can go back to when working on a project that
includes animation
The 12 Principles of Animation were created for all animators to use, and were discovered as new drawing techniques, over the years the techniques developed and are now used to this day.
The first principle of animation is squash and stretch, the main goal of this technique is to have a fixed shape move about on the paper from one drawing to the next. In simple terms, it is a shape with a mass being transformed or "squashed" and then it stretches back to its original form or mass, animators learned that elongating drawings made it easier to follow and give more snap to the action as well. One example (see picture below) is a ball being thrown , as the ball is thrown and it hits the ground it transforms from a "regular ball", to a squashed shape and then returns to its regular form.
The second principle of animation is anticipation, this is achieved by preceding each major action
with a specific move that anticipates for the audience what is about to happen. When using this
principle always anticipate in the opposite direction of the action, movements used could include
running, jumping or change of expression. One example (see picture below) would be the rabbit
preparing to hit the bulldog, in the picture you see the different ways that he is moving through to
get ready for his action which is to hit the bulldog.


The third principle of animation is staging, the goal for this principle is for the audience to be
directed to the story being told and of what is important to the story such as the main focus. An
example ( see picture below) would be Remy from the Pixar film Ratatouille, he is the main focus of
the shot because in this scene he is looking for a certain spice, but he is also discussing with his
brother Emilie why he likes to cook.
With the cookbook sitting in front of him it demonstrates that the cookbook is important, but not
important enough to be the main focus, take note that Remys brother is out of focus even though
Remy is talking to him, showing that Emilie is not the focal point or figure of this shot.
The fourth principle of animation is straight ahead action and pose to pose, there are two different
approaches to this drawing process. The first is the straight ahead action where the animator draws
out the scene from beginning to end. The straight ahead action is more fluid than the pose to pose as
well. The pose to pose a sequence of key frames that are drawn and then filled in.
approaches to this drawing process. The first is the straight ahead action where the animator draws
out the scene from beginning to end. The straight ahead action is more fluid than the pose to pose as
well. The pose to pose a sequence of key frames that are drawn and then filled in.
This is demonstrated in the (picture below) this is the straight ahead action where the animator drew
the actions as they came to him showing that the model never stopped walking. Whereas, the other
picture shows gaps and numbers, the numbers are the key frames and mark where the animator also
filled in the animations.
The fifth principle is follow through and overlapping action, the principle of follow through is when
the character stops, but everything else does not , basically the body parts continue to move where
the character. The principle of overlapping is when the body parts move at different rates, meaning
the torso will move but the head may not. Eventually the head will move with the torso.
The first picture, is of the follow through animation where the javelin thrower follows through, with the action.
The second picture, is of Cinderella twirling, even though her torso is turned her head has not turned to the same direction yet.
Eventually her head will turn with her torso.

The sixth principle is slow in and slow out, the main goal for animation is to make it look realistic,
with this in mind the animator's put more sketches at the beginning of the animation than at the end
which gives the appearance that the animation is slower in the beginning and then speeds up in the
end. This principle is mainly used when the animation is transferring to a different action. One
example of this is (see picture below), notice how the ball transitions from a crowded area where it
looks like the ball is going slow and then speeds up as the the circles are more spaced out.
end. This principle is mainly used when the animation is transferring to a different action. One
example of this is (see picture below), notice how the ball transitions from a crowded area where it
looks like the ball is going slow and then speeds up as the the circles are more spaced out.
The seventh principle is arcs, all actions follow an arc or pathway. Examples of this include head,
arm and leg movements. Arcs also give a more natural flow than other animation techniques.
An example of an arc, is an arm swinging back and forth.

The eight principle is secondary action, this is used to bring life to the character. Examples could
include a person aggressively walking towards, another demonstrating that they are mad or someone
chopping up onions, very quickly showing that they are annoyed.
An example of secondary action, is a woman walking with her hips swaying and standing tall
and arms poised, shows that she is confident with her body language, her outfit also demonstrates
that she confident as well.

The ninth principle is timing, the goal for timing is the number of drawing used in any move
determines the amount of time the action will take on the screen. This will translate to the speed of
action on film. Timing is also critical because, it establishes a character's mood, emotion and reaction.
In this example, the gap demonstrates how much time is inbetween the spacing of the ball and how it
will be animated as well.
action on film. Timing is also critical because, it establishes a character's mood, emotion and reaction.
In this example, the gap demonstrates how much time is inbetween the spacing of the ball and how it
will be animated as well.
The tenth principle is exaggeration is used to push movements further to add more appeal to an
action. This principle could be used to make animations look extremely cartoony, with certain
movements. An example of this is the dog with his eyes bulging out,(see picture below) this clearly
demonstrates exaggeration with it being focused on the eyes, normal human like animations would
not demonstrate certain movements, such as this. The picture is also very cartoony with the
movements as well demonstrating exaggeration.
The eleventh principle is solid drawing, the key to this principle is to make sure that the animation
has weight, depth and balance, those are the three basics of solid three-dimensional drawing. When
using this principle take into account volume and weight, that is what makes it a three-dimensoinal
and solid drawing as well. As the example shows (see picture below) this a clear representation of a
solid drawing, Bugs Bunny is illustrated with the balance of color and the smoothness of the lines as
as the animation has volume and weight, as well as depth.
The twelfth principle is appeal, the goal for this principle is for the animation to catch the eye of the
audience as well as interest them. For example (see the picture below) the large bird from a
short film, has the immediate attention drawn to it because of the large size and the bright colors used,
which contrast from the background. Even though, there are a multitude of small gray birds the
viewers eye does not see them first because the small birds, are of course smaller and the dullness of
the small bird, has the viewers eye not notice them
Ch. 6b. What are Fred’s
14 points of animation? Define each (in one sentence) and use your selection to make an example.
1. Appeal in drawing
To make sure that the viewer is interested make sure that the animation has a certain appeal to it, whether a kind face drawn with round eyes to express caring or many sharp edges representing evil, your animations should always catch the viewers interest.
This is most like the 12th principle
2. Staging
The goal for this principle is for the audience to be directed to the story being told and of what is important to the story such as the main focus
Most like the 4th principle
3. Most interesting way?
Can you make the character entertaining?
4. Is it the most entertaining way?
Could you make the character more interesting?
5. Are you in character?
Is your exaggerated? Does your character express their thoughts through their body and emotions.
These are things to take into consideration when asking if you are in character.
6. Are you advancing the character?
Is the character developing throughout the animation?
7. Is this the simplest statement of the main idea of the scene?
Is this the main thought of the character, if so can it help the main idea of the scene?
8. Is the story point clear
Does the story make sense? If not, when can you do to change it.
9. Are the secondary actions working with the main action?
Are there other things or ways that the character can be portrayed when doing the main action?
10. Is the presentation best for the medium?
Can this be done in a different way other than animation? Or is this the right medium, and if so what can you do to make it better.
11. Does it have 2 dimensional clarity?
Does your animation demonstrate, clarity if not then make sure it does.
12. Does it have 3 dimensional solidity?
Does your animation have depth?
13. Does it have 4 dimensional drawing? [drag and follow through]
Is your animation a full figured animation with depth and clarity?
14. Are you trying to do something that shouldn’t be attempted?
Keep in mind, what will look good with your animation, as well as follow the story line.
What are the additional
12 points ?
This list of components in good animation is quite an imposing group to combine
in any scene; any one element on the list is challenge to the best of
animators:
Inner feelings and emotion
Acting with clear and definite action
Character and personality
Thought process through expression changes
Ability to analyze
Clear staging
Good composition
Timing
Solidity in drawing
Power in drawing
Strength in movement
Imagination
Ch. 17. What are the nine
economical ways that animation can build emotions in the imagination of the
audience? Describe each (briefly): How are these aspects of design used or not
used in your selection? Finally, you are left with five points to remember when
animating emotions. Again, what are these and how do they (or not) appear in
the
animated clip you’ve
chosen to study
Do the same. It’s OK if
material from the first 12, Fred’s 14 and the second 12 points are redundant;
just make sure you communicate your understanding by use of example. Can you
make a chart, mind map, table or some creative way of expressing the full set
ideas in the chapters and the appendices.
The first economical way that emotion can build emotion in imagination is rear view, with this
principle the audience is to resist the temptation to make everything bigger, when you can
communicate through the character what they are feeling when in a certain location or event.
In the picture below, Anna is discovering Elsa's ice palace for the first time, as well as the audience.
They are both taking in this wonderland together as one and are embraced in the magnificence of the
palace.
The second economical way that emotion can build emotion in imagination is shadows, with this
principle shadows are usually associated with suspense and drama. They can also add interest and
variety to a continuity.
In the picture below Pinocchio is startled when his friend suddenly turns into a donkey, the shadows
make the scene more intense by illustrating how the boy turns into the donkey and Pinocchio's
terrified face, revealing that he knows what his fate will be.
The third economical way is shadows over the characters, with this principle shadows are usually
associated with suspense and drama, not only can this occur with scenery but it can also occur with
characters as well, shadows also can mean excitement or uncertainty pertaining to character's as well.
This is demonstrated, (picture below) the lamp provides shadows on Kristoph's and face while
they are in the woods at night, giving the eerie appearance surrounding. In this shot they are listening
because Kristoph heard something. This also foreshadows the wolf scene which occurs after this
shot.
The fourth economical way is overlays,overlays are used to demonstrate the urgency and agony in the
character rather than in the scene.
In this example, Kuzco is sad and depressed, while being surrounded with blue and drab
surroundings, emphasizing his depressed state.
The fifth economical way is dramatic layout, which is used when there are certain elements such as
overpowering shapes and a path of action, this principle also used to layout scenes to come.
For example (see picture below), the vines and panthers surrounding Kuzco shows that he is in
danger. The colors are also dark giving an ominous look to the scene, as well as showing that is eerie
as well as showing that he is surrounded and there is no way out.
The sixth economical way is the pictorial shot, this is illustrated when it is a basic shot of a piece of
scenery in this case it is the palace. The pictorial shot can also evoke emotion.
The pictorial shot demonstrated below, is of Aladdin gazing at the palace longing for a home. Where
as, Jasmine cannot stand to go back which is represented with her back turned towards the palace.
The seventh economical way is effects animation, this principle is used in forms of nature and can
establish a mood either by symbolism or showing what the character sees.
Usage of falling rain, a storm, a snow storm, approaching fire will quickly create strong feelings.
This is demonstrated (picture below), in this clip the snow is swirling around Anna showing that
Elsa's anger and frustration is becoming worse. As the snow moves faster, her anger is growing.
The harshness of the snow illustrates Elsa's internal battle while Anna is trying to push through the
storm and help her sister.
The eighth economical way is held drawing with camera moves, this principle occurs, when some
expressions canot be strengthened by movement. Instead of moving the character, a simulated feeling
of activity was achieved by slow moving the camera-in this case, tracking into the fairies eyes.
One example of this is, the eyes being tracked on in this picture.
The ninth economical way is offstage sounds, this principle is to show that no animation is needed on
a comprehensive shot of the locale if appropriate sounds ca build images in the imagination.
This is demonstrated (picture below), in this clip where Elsa has just had a fight with Anna, the ice
palace clearly represents her emotion with red for anger, while the outside of the shot remains blue
showing that she is sad as well. The palace not only contains Elsa but also her emotions which are
controlling her more than she thinks.
Points to Remember When Animating Emotions
1. Make sure the emotional state of the character
is clearly defined
Demonstrate the emotions efficiently and effectively.
A perfect example of the emotional state of the character being clearly defined is (picutred below)
, when Simba is trying to wake his father up, you can see the sadness and desperation in his eyes as
he figures that his father has died and that it is his fault.
2. The thought process reveals the feeling. Sometimes it can be shown with a single, held drawing or
a simple move, other times there should be gestures, body moves, or full action. Determine which is
best in each case.
In this example, the thought process for Apu is to grab the red ruby that is glittering. Apu is a thief
and he likes things that are valuable as well.
3. Be alert to use of cutting and camera in helping
to accentuate the emotion
4. Ask yourself constantly:
What am I trying to say here?
What do I really want to show?
How do I want the audience to react?
5. Use the element of time wisely:
§ To establish the emotion of the character,
§ To convey it to the viewers,
§ To let them savor the situation
§ Don’t be ponderous, but don’t take it away from them just
as they start to enjoy it
No comments:
Post a Comment